Table of Contents
The Reference Guide is divided into chapters, each describing a distinct category of programming interfaces. Each chapter contains a number of sub-chapters, corresponding to sub-categories of APIs, and each sub-chapter contains entries for each of those APIs.
Each reference entry contains a title (with an optional short description), a synopsis (floated to the right of the page in HTML), an optional Usage section, a Description, followed by a Details section. Each of these is pretty self-explanatory except for the Details section, which is described in the next section.
These elements structure the code within an application, allowing you to break it into multiple files or to define custom elements.
These are are the tags you use to create and expand your own new tags.
These are the elements that place a view on the canvas. A view controls the presentation of media and data, and responds to user events.
Base classes are designed to be extended. The classes in the Components section extend these.
These are user-interface components in the OpenLaszlo components library. These tags can be used to build to web applications. See the Components Hierarchy for an interactive guide to these classes. An application can include the entire set of OpenLaszlo components by including the line <include href="lz"/>. An application can include individual OpenLaszlo components by including just the files that define those components.
These elements change the values of another element's attributes over time.
Visual states and behaviors can be attached to and removed from an object over the course of an execution.
These elements determine the position of views within a parent view.
Menus and Commands
These elements are for creating menus and menu bars, and processing commands.
Services support interacting with the external environment.
The data elements and classes are for requesting data from a server and binding it to views.
This secion contains tags that mark up HTML text. These tags may be used within a
<tagname link="true">text</tagname> element, tags that
extend this tag, and tags whose definition includes a definition for
<attribute name="text" type="html"/>. (See the
documentation on Section 2.4, “Text Classes” for more
information about this last category.)
These are elements that import media objects into an application and control their use.
Elements for interacting with audio and video devices, such as cameras and microphones.
Implementation and APIs that invoke remote procedures calls or services over the network.
Charts and Graphs
Elements for creating charts and graphs. These components are of beta quality and are subject to change.
Elements and APIs that are used during development, for debugging and testing.
LZX types are mostly advisory, but can have an effect on program execution. See the Section 6.2, “Attribute types” in the OpenLaszlo Application Developer's Guide for more information.
Tutorials: part of the OpenLaszlo Application Developer's Guide, the tutorials present simple, live examples that you can edit and run to help you become more familiar with OpenLaszlo concepts.
OpenLaszlo System Administrator's Guide: how to put OpenLaszlo applications on the web
Laszlo Explorer: all the documentation listed above, and:
Demos: rich internet applications that show unity of design
OpenLaszlo in Ten Minutes: an interactive guided tour to get you started
Small Applications: shorter programs that illustrate specific aspects of OpenLaszlo development
Components: an illustrated compendium of OpenLaszlo's prebuilt, user-extendable objects
OpenLaszlo Community: a way for you to get involved in OpenLaszlo development and support
Developer Forums: discussion lists about all things OpenLaszlo
Copyright © 2002-2010 Laszlo Systems, Inc. All Rights Reserved. Unauthorized use, duplication or distribution is strictly prohibited. This is the proprietary information of Laszlo Systems, Inc. Use is subject to license terms.